{"created":"2023-07-25T11:01:26.193063+00:00","id":18211,"links":{},"metadata":{"_buckets":{"deposit":"fd488584-015d-4732-aaea-a66c05e9a02c"},"_deposit":{"created_by":9,"id":"18211","owners":[9],"pid":{"revision_id":0,"type":"depid","value":"18211"},"status":"published"},"_oai":{"id":"oai:ritsumei.repo.nii.ac.jp:00018211","sets":["158:159:976:977:1684"]},"author_link":["67848","67847"],"item_10004_alternative_title_1":{"attribute_name":"タイトル(その他)","attribute_value_mlt":[{"subitem_alternative_title":"Review of the 87th & 88th International ARC Seminarby Kazufumi Fukada, Takashi Obana and Jon-Paul Dyson : Efforts to Utilize Video Game and Related Materials as Cultural Resources : As an Example of Activities of Ritsumeikan Center for Game Studies and the Strong National Museum of Play ","subitem_alternative_title_language":"en"}]},"item_10004_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2022-03","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"22","bibliographicPageStart":"21","bibliographicVolumeNumber":"22","bibliographic_titles":[{"bibliographic_title":"アート・リサーチ","bibliographic_titleLang":"ja"}]}]},"item_10004_full_name_3":{"attribute_name":"著者名(その他)","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"67848","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Mohri, Hitomi","nameLang":"en"}]}]},"item_10004_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.34382/00018173","subitem_identifier_reg_type":"JaLC"}]},"item_10004_publisher_8":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"立命館大学アート・リサーチセンター ","subitem_publisher_language":"ja"}]},"item_10004_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2436-5408","subitem_source_identifier_type":"EISSN"},{"subitem_source_identifier":"1346-2601","subitem_source_identifier_type":"PISSN"}]},"item_10004_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"毛利, 仁美","creatorNameLang":"ja"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-03-13"}],"displaytype":"detail","filename":"ar_22_1_mouri.pdf","filesize":[{"value":"738.9 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"ar_22_1_mouri.pdf","url":"https://ritsumei.repo.nii.ac.jp/record/18211/files/ar_22_1_mouri.pdf"},"version_id":"d5a601df-3d61-432c-94e2-d91cb1d1041b"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"≪第87回&第88回 国際ARCセミナー(福田一史氏・尾鼻崇氏 / DysonJon-Paul 氏)レビュー≫文化としてのビデオゲームの資源化とその活用の取り組み : 立命館大学ゲーム研究センターとストロング遊戯博物館の活動を例に","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"≪第87回&第88回 国際ARCセミナー(福田一史氏・尾鼻崇氏 / DysonJon-Paul 氏)レビュー≫文化としてのビデオゲームの資源化とその活用の取り組み : 立命館大学ゲーム研究センターとストロング遊戯博物館の活動を例に","subitem_title_language":"ja"}]},"item_type_id":"10004","owner":"9","path":["1684"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-03-13"},"publish_date":"2023-03-13","publish_status":"0","recid":"18211","relation_version_is_last":true,"title":["≪第87回&第88回 国際ARCセミナー(福田一史氏・尾鼻崇氏 / DysonJon-Paul 氏)レビュー≫文化としてのビデオゲームの資源化とその活用の取り組み : 立命館大学ゲーム研究センターとストロング遊戯博物館の活動を例に"],"weko_creator_id":"9","weko_shared_id":-1},"updated":"2024-02-01T05:58:35.050729+00:00"}