{"created":"2023-07-25T10:59:46.585986+00:00","id":16027,"links":{},"metadata":{"_buckets":{"deposit":"e7bc8f27-9728-4259-9091-d85753fd491e"},"_deposit":{"created_by":1,"id":"16027","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"16027"},"status":"published"},"_oai":{"id":"oai:ritsumei.repo.nii.ac.jp:00016027","sets":["158:159:1232:1233:1480"]},"author_link":["64585","64586"],"item_10004_alternative_title_1":{"attribute_name":"タイトル(その他)","attribute_value_mlt":[{"subitem_alternative_title":"The Origin and Development of “Kyo-Mafu”, The Public-Private Collaborative Pop-Culture Event Capturing the Anime Boom: Kyoto City’s Policy Initiatives for Regional Revitalization Using Manga, Anime, and Games to Attract Tourists, Residents, and Businesses"}]},"item_10004_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2022","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"76","bibliographicPageStart":"55","bibliographicVolumeNumber":"15","bibliographic_titles":[{"bibliographic_title":"立命館映像学"}]}]},"item_10004_full_name_3":{"attribute_name":"著者名(その他)","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"64586","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Nakayama, Atsuo"}]}]},"item_10004_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.34382/00015996","subitem_identifier_reg_type":"JaLC"}]},"item_10004_publisher_8":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"立命館大学映像学会 "}]},"item_10004_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-9074","subitem_source_identifier_type":"ISSN"}]},"item_10004_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中山, 淳雄"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-02-24"}],"displaytype":"detail","filename":"ias_15_nakayama.pdf","filesize":[{"value":"1.8 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"ias_15_nakayama.pdf","url":"https://ritsumei.repo.nii.ac.jp/record/16027/files/ias_15_nakayama.pdf"},"version_id":"22f71787-30b6-4aeb-8529-34a8119ef172"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"アニメブームを捉えた産公連携イベント「京まふ」の起源と発展 : 京都市の観光客・在住者・企業誘致におけるマンガ・アニメ・ゲームを用いた地域活性化政策の取り組み","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"アニメブームを捉えた産公連携イベント「京まふ」の起源と発展 : 京都市の観光客・在住者・企業誘致におけるマンガ・アニメ・ゲームを用いた地域活性化政策の取り組み"}]},"item_type_id":"10004","owner":"1","path":["1480"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-02-24"},"publish_date":"2022-02-24","publish_status":"0","recid":"16027","relation_version_is_last":true,"title":["アニメブームを捉えた産公連携イベント「京まふ」の起源と発展 : 京都市の観光客・在住者・企業誘致におけるマンガ・アニメ・ゲームを用いた地域活性化政策の取り組み"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2023-07-25T12:59:38.243302+00:00"}