{"created":"2023-07-25T10:48:45.066876+00:00","id":1079,"links":{},"metadata":{"_buckets":{"deposit":"fd4dc18a-7c50-470b-ad70-8a63a292540f"},"_deposit":{"created_by":1,"id":"1079","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"1079"},"status":"published"},"_oai":{"id":"oai:ritsumei.repo.nii.ac.jp:00001079","sets":["158:159:166:181:251"]},"author_link":["30593","30592"],"item_10002_alternative_title_1":{"attribute_name":"タイトル(その他)","attribute_value_mlt":[{"subitem_alternative_title":"Historical Structure of Product Innovation : A Case Study of Video Game Console"}]},"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2013-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2/3","bibliographicPageEnd":"90","bibliographicPageStart":"71","bibliographicVolumeNumber":"52","bibliographic_titles":[{"bibliographic_title":"立命館経営学"},{"bibliographic_title":"立命館経営学","bibliographic_titleLang":"en"}]}]},"item_10002_full_name_3":{"attribute_name":"著者名(その他)","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"30593","nameIdentifierScheme":"WEKO"}],"names":[{"name":"SANO, Masahiro"}]}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.34382/00001072","subitem_identifier_reg_type":"JaLC"}]},"item_10002_link_25":{"attribute_name":"URI","attribute_value_mlt":[{"subitem_link_text":"http://hdl.handle.net/10367/5147","subitem_link_url":"http://hdl.handle.net/10367/5147"}]},"item_10002_publisher_8":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"立命館大学経営学会"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0485-2206","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"佐野, 正博"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2019-11-15"}],"displaytype":"detail","filename":"be52_2_3sano.pdf","filesize":[{"value":"2.3 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"be52_2_3sano.pdf","url":"https://ritsumei.repo.nii.ac.jp/record/1079/files/be52_2_3sano.pdf"},"version_id":"c7bfe18b-b6fd-456e-83e5-ba2e9d490ed3"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"製品イノベーションの歴史的展開構造 : ゲーム専用機を事例として","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"製品イノベーションの歴史的展開構造 : ゲーム専用機を事例として"}]},"item_type_id":"10002","owner":"1","path":["251"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-02-10"},"publish_date":"2014-02-10","publish_status":"0","recid":"1079","relation_version_is_last":true,"title":["製品イノベーションの歴史的展開構造 : ゲーム専用機を事例として"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2023-07-25T18:10:12.932143+00:00"}