目次(Replaying Japan 第3号)
3-4
Index (Replaying Japan vol. 03)
5-6
Replaying Japan Vol. 3 発刊に寄せて
7-8
Ethics and Gaming : The Presentation of Ethics and Social Responsibility by the Japanese Game Industry
11-20
Virtual Theatrics and the Ideal VTuber Bishōjo
21-32
Isolated Connectedness : Applying the Concept of Transinsularity to Japan's Game History
33-41
‘We Will Take Your Heart’ : Japanese Cultural Identity in Persona V
43-54
The Function of Personal Pronouns in French Gameplay Commentary
55-64
The Throne for a Soul : A Study of the Storytelling Affordances of Japanese VR Games
65-76
Delivering Packages in Apocalyptic Times : Utopia and Collectives in Death Stranding
77-86
‘Finally! My first shiny!’ : Vertical Text Mining Research Protocol and Multilingual Analysis of Player Community Discourse on Pokémon Sword and Shield on Twitter
87-99
Curated Expressions of Japanese History in Hearts of Iron IV
101-113
Pokémon, Yo-Kai Watch, Yuru Kyara : Economies of Friendship and Ethnography at Play
115-125
テレビゲーム文化の空間的展開 : FromSoftwareゲームの 生産的・流通的展開とそれにおけるソフトな文化的境界線
127-141
Mobile Otome Games : Desire and Suspense as Economic Strategy
143-149
Mediating the Promised Gameland
151-160
A Comparison of Gender Aspects in Japanese and U.S Chat Fiction Mobile Applications
163-168
Comparative Studies on the Development of the Esports Industry—the USA, Japan, and China
169-177
巻末(Replaying Japan 第3号)
179-180
奥付(Replaying Japan 第3号)
181-181